For those who have seen my 15mm Grim dark Sci-fi thread on LAF would see how I enjoy the One Page Rules system. For my fantasy projects I wanted a more regimented game. I like flanks, support, and such. I got a copy of the Midgard rules and gave them a try. The Midgard website has an excellent army builder that is very easy to use. With that the LOTR rings figures were assembled. A mission from Gondor was assembled to counter an orc incursion. This force was graced with two powerful units of knights. There were 4 units of spears, one unit of archers, and a one group of rangers (skirmishers). The orc warband was a large collection of orc warriors (six), with some skirmishers, and two units of wolf riders. Both armies had 3 heroes. The two armies meant in a wide-open field.
The battle opened with the orcs advancing. The Knights of Gondor immediately charged
into the skirmishers and wolf riders on the Orc left. The shock cavalry broke both
enemy units. The rangers and archers let
loose arrows into the wolf riders and inflicted damage, but the goblin cavalry carried
on.
The Orc warbands continued to advance but two warbands turned to face the knights. The other wolf riders plowed into the rangers and pushed them back and then routed them from the board. We needed a nice piece of forest for those boys to hide in.
With a loud cry the entire Gondor spear line rushed forward. The Gondor heroes on foot wisely avoided the brutish
Orc general in the center. The combat was heavy with losses on both
sides.
One unit of Knights charged forward. It inflicted heavy damage on the orc warriors but they did not break.
The Orcs countered and overwhelmed the knights leaving the Gondor General alone and vulnerable. The spears were being pushed back but one unit broke the orcs facing them.
In what would prove to be the final turn the 2nd Knights moved to save their general.
The Gondor spearman unit free on any enemy to their front did
a double move to attack the other badly damaged Orc warriors facing the knights.
Both the Knights and the spears crushed both orc warriors facing them. The Orc general destroyed the spears facing
them but when he turned to survey the battlefield he saw the battle was
lost.
A victory for Gondor Victory!
Thoughts on the rules:
I liked the rules. It
feels like a mix of DBA and Dragon Rampant.
I like how supports work and the hero interaction can be fun.
I would say the game
favors getting stuck in vs waiting to be charged. While the re-roll of ones is nice, the real advantage
is denying your enemies the ability to earn reputation tokens. If your heroes charge in and lock down enemy units,
it denies the same bonus to your opponent.
It creates a mini game inside the game of reputation management.
The only “slow” aspect of the game was related to maneuvering. A unit will generally go forward and if they
destroy the enemy, it will take a turn or two to get them back into the fight. I also had one situation where because a unit
was in the killing zone it forced me to turn face, but I could not charge after
facing the enemy with my 2nd move.
I may tweak that.
I discovered one question.
When a Hero or a unit has a bonus in hitting, like Brutal or Thunderous charge,
does that benefit extend to the unit, or hero, they are with? I rolled separate
dice for them, but I was not sure.
Thanks for reading.