Another basic squad for the mechanized brigade.
Fire support in a the form of a mortar squad.
For the update this week I have a few more rocket orcs for the waagh. I use these on the trucks to represent their rocket weapons.
The orc Ultra boss, Deadly D, was not happy with the string of defeats his boys had suffered. In berating Mad Mike he yelled at him "...the boys had to get stuck in sooner and do what they do best. Knock heads together".
He ordered the meks to start building more trucks and one very special battle rig for himself and his bodyguard. Now the whole clan could ride to glory!
If one paints the mins then one must play with the minis.
With the recruitment of the Orc pirates, and all their shiny
guns, Mad Mike threw them right at the advancing human armored forces. The mechanized platoon had been reinforced
with an MBT. They did not know what
surprises lurked in the stone garden.
“The orc big guns are hidden and the humies will never know
what hit them”
In the opening move Mad Mike took his mob toward the center objective. They were punished for their aggression by several of the MICVs and the command squad. They lost half their number and were pinned down. The goblin artillery shot the MBT, causing slight damage. It responded in kind by moving up blasting one of the gobbo guns. Still, they had lured out the vehicles.
Squad B’s MICV moved to contest the right-hand objective. All
seemed quiet as the orcs were hiding behind the large rock formation. That is
when a group of large orcs carrying weapons as big as a man emerged from behind
the rocks. What followed was a symphony
of violence.
“Never under estimate the power of exploding sixes!”
The MICV was overwhelmed by the sheer dakka of the orc pirates. The vehicle exploded and the remains of Squad B stumbled out
On the other side of the battlefield, the rest of the orc pirates revealed themselves and targeted the MBT. A barrage of HMG fire and the fusion guns tore into the tank. A fire was started and the crew frantically tried to put out the fire.
The human platoon leader was in shock. In a few moments their advance had hit a
green brick wall. He called on the radio
for mortar support, desperate to suppress the big-gunned orcs. The shots had a minimal effect.
Squad A deployed from their MICV and moved into the broken
rocks. They could see the orc mob
advancing on their position.
In the following turn.
The orc mob on the right moved up and gunned down Squad B. Nothing like kicking a humie when he’s down,
yuh.
“Not so tough without your metal box…yuh”
The other orc mob tried to overwhelm squad A. The cover of the boulders proved valuable as both squads entered a mostly ineffective firefight. The missile launcher of Squad A proved to be a better marksman and brought down another goblin gun. The gobbos were pinned down hiding under their guns.
Both MICVs moved around the rough ground to fire on the orc pirates and brought down several. The orc return fire severally damaged one vehicle while the other was lucky suffering only minor damage. It appeared the orc unit had expended their explosive heat rounds on the first destroyed vehicle.
The battle would be decided on the left flank. The 3rd
and last round began with the heavily damaged MICV going down to the orc
pirates.
After surviving more fire from the humans. The orc mob charged into Squad A. The humans held their ground and forced back the assault. Both units were down to a few troops.
The depleted orc mob was blasted by the recovered MBT. This removed the threat to the left objective. The command squad finished Mad Mike’s mob and the warboss himself was blown back unconscious as a missile impacted at his feet.
The last orc mob charged the final MICV but could not damage it. They prevented it from contesting the objective.
The game was called as nothing could contest the objectives in human control. A 2-1 victory to the mechanized brigade. Still the human commanders were furious at the vehicle losses as the orcs proved what their firepower could do. If given enough dice. 😉
The orc war boss was tired of fighting the humans and all their armored boxes. The boyz needed some upgrades. With all the teeth left over from the deceased he hired a group of orcs that that took their Dakka, Dakka very seriously.
Hello All,
Seeing the truck moving at top speed the first MICV sited its weapons.
The mob leapt from the vehicle with a few losses but stunned.
The 3rd MICV engaged the goblin guns who retaliated in kind. Minor damage was inflicted on the MICV while two goblin guns were knocked out. The vehicle’s missile system proved very effective.
The Infantry squads deployed from their vehicles and prepared to engage the orc foot mobs.
In the second round the command MICV focused on the Ultra boss unit wiping it out. In return the platoon command squad was overrun by Mad Mike’s mob. He is getting very adept at killing enemy commanders.
The orcs on the left flank were suppressed by the A squad’s firepower. The Orc mob in the center did a shocking thing. They won the firefight against Squad B. Screaming “DAKKA DAKKA” they inflicted heavy losses on the humans with minimal losses back. The MICV tried to finish the goblin artillery, but the smoke and explosives from the other destroyed guns obscured the target.
In round 3 the firefight on the left was devasting for the orcs with the mob wiped out. Mad Mike charged into the command MICV and tore chucks out the vehicle. Unable to retaliate the vehicle was forced back, but it was not broken.
The other MICVs raced down either flank to secure the pass. The center orc mob was isolated. Mad Mike stood on the roof of the MICV shouting with rage.
A 2-1 victory to the 196th Mechanized Brigade.
As a reflection the report highlighted the power of vehicles, and monsters, in the OPR game. While there are new optional rules for degradation of stats with damage taken, I did not use them. I very much like the feel of the big systems in OPR. They are to be feared. They are powerful but they are also point intensive and can only be one place at once. They can also be countered with the right weapons. The orcs just need more of those right weapons and more painting is required. More on that soon
The Orc boss, Mad Mike, having destroyed the Brother's patrol now aims his force at their main defensive line. He orders the gobbos to haul their heavy weapons up to the front to deal with the strongpoints.
The Brother Master sent his APCs to the rear and summoned additional squads. Pathfinders, Support, and Assault Brothers all filled the ranks left by the recovering Destroyers.
"Roughly 1300 points of Brothers"
Hello All,
In honor of getting the orc marauders to a playable army
size I hosted a 1,000 (ish) game to introduce them to the Grim Dark future. A Battle Brother patrol has been sent to a region
called the stone garden, an area of large rock formations, to investigate reports
of Marauder activity. It is just like
the orcs to show up when a war is already in full swing.
In the left corner we have Orcs lead by their boss Mad Mike.
Armies deployed in diagonal fashion with 3 objectives across
the board. The first turn saw the
initial long range shooting. The Brother
heavy machine gun brought down two marauders from the distant 3rd mob. The other Marauders mobs were using the dense
terrain to hide and gain cover. With a
loud war cry Mad Mike ordered Orcs forward to overwhelm the patrol. The central Brother squad is the focus of all
the orc fire. While many shots landed
the tough armor, and terrain, meant not one brother falls to the barrage. Blessed be the Founder. The Orc truck screams forward and unloads Mike’s
mob. The right hand Brother squad had
waited for them to get closer and open up, with some effect.
The Brother commander, knowing he had no answer to the heavily armored Ultra bosses opened a comm link to the troop carrier in orbit and transmitted one word, “Omega”. With a blinding flash Brother Destroyers materialized in front of the Ultra bosses. They lost no time and charged into the orc battle suits. Their energy fist carved through two and left one badly wounded. The retaliation of the survivor was weak, damaging one of the destroyers.
“Destoyers…Destroy!”
Mike snarled in hatred for the loss of his tin man orcs and
pointed at the commanders’ squad. The
boys leapt forward, Mike himself faced off against the Brother commander. The orc vengeance was swift, and the entire
squad was killed under the war axes of the boys.
“The commanders duel, Orc vengeance is brutal.”
The remaining Brother squad brings their firepower against Mike’s
mob and brings half their number down stunning the squad. The orcs on the far left seeing the Destroyers
fatigued charge into them. Even in this state they beat off the orc mob.
In the following turn the destroyers wipe out the last Ultra
boss. The Orc mob once again jumps on
the destroyers and manages to bring the wounded one down. They are still repulsed. The Brother squad
wipes out Mike’s Mob, except for Mike himself.
Another destroyer falls to a rocket launcher armed orc in the
truck. Only one remains but is steadfast.
In the last turn the lone Destroyer wipes out the two remaining
boys in 2nd orc mob. The last mob of orcs surged onto the remaining Destroyer. Numerous blows land but they cannot bring him
down.
“They will know that one stood against many”
The Brother squad attempts to blast the orc mob apart. Their shots go wide as they fear hitting the valiant Brother destroyer. They fail to break the mob.
The game ends with an orc victory of 1 objective in orc
control and two objectives contested.
As always, a quick, brutal, and fun game of Grim Dark. It is challenging to have board control for
the smaller Battle Brother’s force. I
will need to practice more to see how to pull it off.
Thanks